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The end results are terrific, but the Scattering Medium can be one of the slowest elements to render, so use it with caution (or a lot of CPU cores). You can render OpenVDB files or simply apply it to a mesh for more abstract imagery. When you select one of the Multi-Materials, the lower list (pictured in the example at the right) will display all materials it consists of.The geometry nodes can be used to create things like metallic flakes or bubbles within an existing meshĪnother important addition is the Scattering Medium, which can be used for rendering smoke and fog, and works nicely with the new Spotlight to create visible light rays. The list displays all the Multi-Materials in the current scene. In this step you can add additional materials to existing Multi-Materials or convert “simple” materials to Multi-Materials Component groups are tied to the choice of a specific Parent and Sub Component Groups are tied to the choice of a specific ComponentĪ component can be reused in multiple component/sub-component groups, if the parent or parent component is different. A Component Group or Sub Component group is a group of components that the user can choose between. Notice that the names of the Model Sets will be exposed in the Configurator UI Component GroupsĪfter selecting which Model Sets are going to be components in your Configurator, you need to set up the relationships between Parents and components in Component Groups and Sub-component Groups. Select the Model Sets you want to use for components and proceed to the next step. Once again you can select existing Model Sets if you have already separated them in the Scene tab or select geometry from the scene manually.


These will be the options in subsequent choices once the user has selected a parent model in the Configurator. If you wish to present part or accessory variations you will need to add Component Model Sets. Once one or more Parent Models have been added in the Configurator Wizard you can select in the list and click the Preview button to view and confirm in real-time. This will automatically create a Model Set in the Project window. If you have not got each of your Parent Models and Components in separate Model Sets, you can create them here by using the option to Select geometry from the scene. To do so, check the box next to the model or parts you want to define as the Parent and click the Add Model Set button above the Parent Models list. If you already have separated Parent Models and components into Model Sets, choose the Model Sets that you want to be parent models. Parent models are the options of first choice the user will have to make in the Configurator. The Configurator requires each model / model component to be in their own Model Set, in order to be able to switch between them. This is required even if you are only presenting Material Variations. If this is the case you can simply select the Default Model Set as your Parent Model. The second step is to define the Parent Model, which is the top-level product variation you wish to present. Use to set up a Configurator to display different model configurations and materials for any model configuration. Use to set up a Configurator to display different materials for a single model. Use to set up a Configurator to display different models or combinations of models. The first step of the Configurator Wizard is to select what you want to present – Model Variations, Material Variations, or both. The Configurator Wizard enables you to style the presentation for KeyShot Viewer/Web Configurations Overview
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When you have finished the Configuration wizard, the configuration can be shared for KeyShot Viewer, rendered as a series of still images or set up as a web configuration. The Model Sets will constitute base model (Parent models) and possible product variations (Components) and the Multi-Materials will make up the Material Variations – these can be grouped in Material Sets/Material Ways which facilitates switching multiple materials in one click. The building blocks for the configuration is Model Sets and Multi-Materials. Furthermore you can select a number of studios on which your model can be viewed. The Configurator Wizard enables you to set up a string of model and material choices for your product.
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License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.
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Server Error: Invalid Mac Address (HostID).
